RayFire v1.56

Das Destruction Plugin für 3dsMax ist in einer neuen Version erschienen.

Das kleine Update bringt RayFire nun auch in 3dsMax2012 und nutzt die neuste Version von Nvidias PhysX Engine

RayFire Features:

  • NVidia PhysX Rigid Body support via RayFire user interface.
  • NVidia PhysX Force Influence Allows You to affect on objects in simulation by forces, space warps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. Glue allows you to glue objects together and break connections between objects during simulation.
  • Interactive Demolition System.for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can be demolished further with proper amount of collision strength.
  • Different Fragmentation types. Allows you to fragment geometry objects. RayFire Tool supports Irregular, Uniform, Voronoi, Wood splinters, Radial fragmentation types. Ability to draw cuts over your objects by mouse
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About Michael

Als freiberuflicher Compositing Artist habe ich direkten Kontakt zu verschiedenen Firmen in der dt. CG Branche. Diese Kontakte versuche ich zu nutzen um CG Creatives mit Neuigkeiten, Infos und Hintergrundinformationen zu versorgen.